Batch Render Studio. Accelerating Production with Scalable Content Creation
3D Pipelining + Native Application
3D Pipelining + Native Application

Substance Batch Render Studio enables teams to utilize 3D assets for on demand content creation.
Substance Batch Render Studio is one part of a pair of tools we built alongside Adobe’s Substance team. The Batch Render Studio allows teams to assemble scenes and export finished visuals, enabling teams to produce and scale content on demand.
Scope: Strategy, UX/UI Design
Role: Lead designer: experience design, prototyping, base UI
Highly detailed 1:1 models already define exactly how a product looks. Marketing and other teams lack the 3D skillset to put them to work.
Empower these teams by dropping those models into environments with preset lighting and cameras to generate visuals for any channel on demand.
No shipped products, no photoshoots, no reshoots. Designers get campaign-ready visuals faster, and content finally keeps pace with demand.

From a digital twin to finished ad: one 3D model, rendered into context and ready for use in campaigns.

I mapped user journeys, then used UX Pilot to quickly plan the application. This process allowed for rapid iteration giving us something to test early on and helped clarify assumptions with the Substance team.
Build Principle: AI speeds up the process and adds efficiency, but human judgement is still integral to every step.

The base UI tokens, components, blocks, and some patterns are shared across this and the Variant Compiler.
I built this foundation so two complex tools would feel like one product. Every screen in both started from the same decisions, and engineering had proven parts to build from, so new features ship faster and stay consistent as the product grows.

Add assets, choose which variants to include, and select the scenes to render them in.

Choose render types and quality, then set output and naming rules once and save them as a preset.

Review the whole run at a glance, then monitor progress and handle errors file by file

Production ready renders, created on demand, without the need for their physical counterparts.
Looking forward
Batch Render Studio is now in its fifth phase and in the hands of real customers. Their feedback is shaping what we build next, with new features shipping as the tool moves from a validated concept to a product teams rely on every day.
Batch Render works alongside the Variant Compiler, which prepares complex product variants for production. View the case study